Raheel Yawar

Portfolio

Check out my recent and highlighted projects here. Everything else I've shipped — around fifty titles — is in the archive.

Personal

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A deserted village building surrounded by overgrown trees in HOME.

HOME.

Live the story of a girl returning to her village a flood had cut off from the rest of the world ten years ago and journies to figure out what happened to the people she left behind. Built in 48 hours for the Global Game Jam 2019.

Unity · C# · Global Game Jam 2019

Professional

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Meta Horizon key art: avatars leaping and flying through a bright sky above a futuristic plaza, with the Meta Horizon wordmark across the centre

Meta Horizon

An online multiplayer game, as well as game platform and game creation system.

Unity · C# · C++ · TypeScript · Meta Platforms, 2023–26 Meta Horizon is a trademark of Meta Platforms, Inc.

Town Star key art showing farmers celebrating with a trophy

Town Star

A competitive farming simulation game. I architected the major systems including gameplay, UI, input, camera, networking, and implemented real-time data delivery using Protobuf. I also led the game team, covering hiring, mentoring, reviews, and roadmap.

Godot · C# · Protobuf · PlayCanvas · Gala Games, 2022–23 Key art © Gala Games.

GreenPark Sports logo with four costumed fan avatars celebrating

GreenPark Sports

A mobile fan-engagement platform built around live sports, with NBA, LaLiga, MLS, and LCS partnerships. I led and contributed to an AI framework and its agents, multiplayer features on the Photon Quantum engine, the remote asset delivery system, and a reactive UI layer built on UniRx. I also did rapid prototyping, standing up new mini-games to find out whether they were fun.

Unity · C# · Photon Quantum · UniRx · GreenPark Sports, 2020–22 Key art © GreenPark Sports. The studio has since been acquired and now operates as JOA Games.

Key art for Trolljäger: Abenteuer in den Trollhöhlen — Jim in silver armour with Toby and Claire in a blue ice cave

Trolljäger: Abenteuer in den Trollhöhlen

A DreamWorks dungeon-crawler RPG whose content adapts to the way you play. I led the engineering and built the game and the machine learning system, deployed on a custom Golang and Python server. The research came out of my master's thesis and became two published papers and three conference talks.

Three.js · Phaser · Golang · Python · JavaScript · TensorFlow · Flying Sheep Studios, 2019 Key art © DreamWorks Animation.

Sunrise Roots key art with a farmer, a cow and villagers outside a farmhouse

Sunrise Roots

A casual farming, decoration, and cooking simulator. I led the engineering team, worked on architecture, gameplay, and built the Golang back-end that stored player game state and drove the asynchronous multiplayer.

Three.js · JavaScript · Golang · Flying Sheep Studios, 2020 Key art © Flying Sheep Studios.

The Run Sheeda Run logo, its wordmark in orange and red with a running boy set into the first letter

Run Sheeda Run

A 3D endless runner that puts you in the shoes of a Lahori kid named Sheeda as he tries to free his pet hen from the clutches of the evil butcher.

Unity · C# · we.R.play, 2014 Key art © we.R.play.

Everything I've shipped →