Personal
02
HOME.
Live the story of a girl returning to her village a flood had cut off from the rest of the world ten years ago and journies to figure out what happened to the people she left behind. Built in 48 hours for the Global Game Jam 2019.
Professional
06
Meta Horizon
An online multiplayer game, as well as game platform and game creation system.
Town Star
A competitive farming simulation game. I architected the major systems including gameplay, UI, input, camera, networking, and implemented real-time data delivery using Protobuf. I also led the game team, covering hiring, mentoring, reviews, and roadmap.
GreenPark Sports
A mobile fan-engagement platform built around live sports, with NBA, LaLiga, MLS, and LCS partnerships. I led and contributed to an AI framework and its agents, multiplayer features on the Photon Quantum engine, the remote asset delivery system, and a reactive UI layer built on UniRx. I also did rapid prototyping, standing up new mini-games to find out whether they were fun.
Trolljäger: Abenteuer in den Trollhöhlen
A DreamWorks dungeon-crawler RPG whose content adapts to the way you play. I led the engineering and built the game and the machine learning system, deployed on a custom Golang and Python server. The research came out of my master's thesis and became two published papers and three conference talks.
Sunrise Roots
A casual farming, decoration, and cooking simulator. I led the engineering team, worked on architecture, gameplay, and built the Golang back-end that stored player game state and drove the asynchronous multiplayer.
Run Sheeda Run
A 3D endless runner that puts you in the shoes of a Lahori kid named Sheeda as he tries to free his pet hen from the clutches of the evil butcher.