
A casual simulator about farming, decorating, and cooking, built at Flying Sheep Studios. I led the engineering team, worked on the architecture, wrote the gameplay code using the proprietary WebGL-based engine, and built the Golang back-end service behind it.
Sunrise Roots was a farming, cooking, decorating cozy game. The player had their own home and garden. They could also exit their home and go out into the village, interact with NPCs and get quests.
The game was powered by a proprietary WebGL-based engine built using the Three.js library, which used the JavaScript programming language. The back-end was built using Golang which stored the game state and also allowed for async multiplayer for when the player decides to visit their friend's garden.