I’ve been working on the Unity game engine for more than a year now and this year I happened to attend GDC 2014. Here is what I gathered from a combination of sessions and from my own experiences. If you’re a Unity developer here are some tips that might come in handy or will reaffirm […]
While working on the Endless Runner Kit and Run Sheeda Run (both products of we.R.play), the first thing to do was to detect swipe inputs to get the basic controls working. When a user swipes on the screen they swipe in an angle starting from the starting to the ending point of their finger’s contact […]
While working on Ultimate Endless Runner Kit I came across a problem. I had my own custom Layers and Tags to make use of the Unity’s physics editor to define which objects will interact/ collide with which. Exporting the assets folder in your project does not export the editor settings. To export all the...
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