I switch between 3D engine and tools on occasion and forget if the system uses and left handed or right handed coordinate system. To save myself from a google search each time, I’m creating a list to refer to. I hope it helps someone else out too. Engines/ Libraries Unity – Left handed, Y-up. Unreal...
A short story about a girl who comes back to her village after ten years hoping to find lost friends and see what remained of the place after the flood had cut it off from the rest of the country. HOME. is a walking simulator in which the player looks for clues with the end […]
The usage of Machine Learning (ML) and Artificial Intelligence (AI) to shape the experience of a player or a group of players is now integrating well in modern games. An example is the usage of Dynamic Difficulty Adjustment used by Left 4 Dead which as the name suggests, alters the difficulty of a game session...
Stack as many rooms as possble and build your own scary hotel. But the higher you go, the more wobbly the tower will be. Use the power-ups to keep the tower secure and drop in bonus rooms. This game was created using the Phaser library. It was developed by Flying Sheep Studios for Super RTL […]
I’ve been working on the Unity game engine for more than a year now and this year I happened to attend GDC 2014. Here is what I gathered from a combination of sessions and from my own experiences. If you’re a Unity developer here are some tips that might come in handy or will reaffirm […]
While working on the Endless Runner Kit and Run Sheeda Run (both products of we.R.play), the first thing to do was to detect swipe inputs to get the basic controls working. When a user swipes on the screen they swipe in an angle starting from the starting to the ending point of their finger’s contact […]
While working on Ultimate Endless Runner Kit I came across a problem. I had my own custom Layers and Tags to make use of the Unity’s physics editor to define which objects will interact/ collide with which. Exporting the assets folder in your project does not export the editor settings. To export all the...
A survival horror game made along with two artists (Zaheer Mukhtar and Yousaf Ejaz) in a three-day game jam hosted by we.R.play. The theme of the game jam was “smoke”. The game presented a linear narrative where an employee wakes up to find his office deserted and tried to figure out where his colleagues went. The...