in Unity

Making a Successful Mobile Game – The Golden Rules

The title of this post says “The Golden Rules” but what I learnt so far is that there are no golden rules to making a successful title. There are no set parameters that you can get right, they vary greatly depending on your game idea, the genre, the platforms you’re targeting, the people...
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in Game Dev+Unity

How to Detect Swipes in Unity

While working on the Endless Runner Kit and Run Sheeda Run (both products of we.R.play), the first thing to do was to detect swipe inputs to get the basic controls working. When a user swipes on the screen they swipe in an angle starting from the starting to the ending point of their finger’s contact […]
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