



Dennis & Gnasher © Beano Studios.
A 3D skating game based on Dennis & Gnasher: Unleashed!, built in a proprietary WebGL-based engine at Flying Sheep Studios.
Dennis rolls down the street, and the player gets two inputs: jump and grind. Points come from pick-ups along the route, from tricks pulled in the air, and from the railings. A grind scores the moment he lands on one, then keeps adding for as long as he stays on it.
The score is really in chaining them. Every trick and grind links onto a running combo, counted live across the top of the screen, and a chain of three or more pays a bonus that grows with its length. Landing back on the pavement closes the chain and banks it.