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in Game Dev+ML/AI

Recommending In-Game Content using Machine Learning

The usage of Machine Learning (ML) and Artificial Intelligence (AI) to shape the experience of a player or a group of players is now integrating well in modern games. An example is the usage of Dynamic Difficulty Adjustment used by Left 4 Dead which as the name suggests, alters the difficulty of a game session...
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in Golang

Get Specifics with Golang Memory Profiler

I created a web-server using Golang that ran machine learning algorithms for a video game. I was aware that the algorithms will take a large number of resources as the player data increases but I saw very large and inconsistent memory spikes that could use up to¬†4 to 6 gigs of RAM before going back […]
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in Game Dev+Projects

Hotel Transylvania – Tower Builder

Stack as many rooms as possble and build your own scary hotel. But the higher you go, the more wobbly the tower will be. Use the power-ups to keep the tower secure and drop in bonus rooms.  This game was created using the Phaser library. It was developed by Flying Sheep Studios for Super RTL […]
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